Gamification Activities for Learning Visual Object-Oriented Programming

Yerry Soepriyanto, D. Kuswandi
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引用次数: 5

Abstract

Learning visual programming was a compulsory subject for educational technology students because it is important to their capabilities. They learn Borland Delphi programming. Unfortunately, this course is considered difficult, this is due to the diverse backgrounds of students and no programming experience even more so for non-major computer science students. Therefore, it is necessary to design learning or activities to learn programming effectively and fun. This article aims to describe the design of non-game contexts activities for learning visual programming and validation from students who experience the learning. The method used to guide the design of gamification activities uses an input-process-output framework that is extended to the Garris learning model. Students provide feedback on what they experienced and felt when implementing the design of gamification activities through a closed-ended question survey. The results show that the activity design received positive responses from students and according to them was able to motivate learning of visual programming.
学习视觉面向对象编程的游戏化活动
学习可视化编程是教育技术专业学生的必修课,因为它对他们的能力很重要。他们学习Borland Delphi编程。不幸的是,这门课程被认为是困难的,这是由于学生的背景不同,没有编程经验,对于非计算机科学专业的学生来说更是如此。因此,有必要设计学习或活动来有效和有趣地学习编程。本文旨在描述学习视觉编程的非游戏情境活动的设计,并从体验学习的学生那里得到验证。用于指导游戏化活动设计的方法使用了一个扩展到Garris学习模型的输入-过程-输出框架。学生通过封闭式问题调查,提供他们在实施游戏化活动设计时的体验和感受。结果表明,活动设计得到了学生的积极响应,并根据他们的意见能够激发视觉编程的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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