Simplified inter-component depth modeling in 3D-HEVC

Yunseok Song, Yo-Sung Ho
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引用次数: 10

Abstract

In this paper, we present a method to reduce complexity of depth modeling modes (DMM), which is currently used in the 3D-HEVC standardization activity. DMM adds four modes to the existing HEVC intra prediction modes; the main purpose is to accurately represent object edges in depth video. Mode 3 of DMM requires distortion calculation of all pre-defined wedgelets. The proposed method employs absolute differences of neighboring pixels in the reference block. The number of wedgelets that need to be concerned can be reduced to six. Experimental results show 3.1% complexity reduction on average while maintaining coding performance, which implies that the correct wedgelet is included, while non-viable wedgelets are disregarded.
简化了3D-HEVC中组件间深度建模
在本文中,我们提出了一种降低深度建模模式(DMM)复杂性的方法,该方法目前用于3D-HEVC标准化活动。DMM在现有HEVC帧内预测模式的基础上增加了4种模式;其主要目的是在深度视频中准确地表示物体边缘。DMM的模式3要求对所有预定义楔片进行畸变计算。该方法利用参考块中相邻像素的绝对差值。需要关注的楔片数量可以减少到6个。实验结果表明,在保持编码性能的情况下,平均降低了3.1%的复杂度,这意味着包含了正确的小块,而忽略了不可行的小块。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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