Images Big and Soft: The Digital Archive Rendered Cinematic

Holly Willis
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Abstract

 In his recent immersive media art project titled Machine Hallucinations, artist Refik Anadol collected over 100 million images of New York City from social media and, using machine learning, created a 30-minute immersive experimental cinema experience that visualized the database. On his website, Anadol explains that computation allows “a novel form of synesthetic storytelling through its multilayered manipulation of a vast visual archive beyond the conventional limits of the camera and the existing cinematographic techniques.” With this project, Anadol demonstrates a tendency shared by a group of contemporary media artists who work at the intersection of cinema and the digital archive and who use machine learning and generative adversarial networks to render specific somatic experiences in relation to thousands of images. This essay discusses this shared focus by examining projects by three artists who use computational processes to assemble, manipulate, and then exhibit an archive of images as a part of their practice and output, translating the archival into the cinematic. The projects are significant in their evocation of what has been named by Ingrid Hoelzl the “soft-image” or “post-image,” shifting from the single image as a solid, stable representation within a collection of similarly single images, to that of the distributed, in-process experiential image. Further, each example approaches the creation of the collection with varied intentions; and each presents the material in disparate modalities that, while deeply connected to the cinematic, produce very different sensory experiences. Together, the examples offer a perspective on the archive in our current moment’s transition from representation to computation.
图像大而软:数字档案渲染电影
在他最近名为“机器幻觉”的沉浸式媒体艺术项目中,艺术家Refik Anadol从社交媒体上收集了超过1亿张纽约市的图像,并使用机器学习创造了一个30分钟的沉浸式实验电影体验,将数据库可视化。在他的网站上,Anadol解释说,计算允许“一种新颖的联觉叙事形式,通过对大量视觉档案的多层次处理,超越了相机和现有电影技术的传统限制。”通过这个项目,Anadol展示了一群当代媒体艺术家的共同趋势,他们在电影和数字档案的交叉点工作,并使用机器学习和生成对抗网络来呈现与数千张图像相关的特定躯体体验。本文通过研究三位艺术家的项目来讨论这一共同的焦点,他们使用计算过程来组装、操作,然后展示图像档案,作为他们实践和输出的一部分,将档案转化为电影。这些项目的意义在于唤起了Ingrid Hoelzl所命名的“软图像”或“后图像”,从单一图像作为类似单一图像集合中坚实、稳定的表现形式,转变为分布式的、过程中的体验图像。此外,每个示例都以不同的意图来创建集合;每一个都以不同的方式呈现材料,虽然与电影有着深刻的联系,但却产生了非常不同的感官体验。总之,这些例子提供了一个视角,在我们当前的时刻从表示到计算的过渡档案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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