Early validation of computational thinking pattern analysis

Kyu Han Koh, H. Nickerson, Ashok R. Basawapatna, A. Repenning
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引用次数: 36

Abstract

End-user game design affords teachers a unique opportunity to integrate computational thinking concepts into their classrooms. However, it is not always apparent in game and simulation projects what computational thinking-related skills students have acquired. Computational Thinking Pattern Analysis (CTPA) enables teachers to visualize which of nine specific skills students have mastered in game design that can then be used to create simulations. CTPA has the potential to automatically recognize and calculate student computational thinking skills, as well as to map students' computational thinking skill progression, as they proceed through the curriculum. The current research furthers knowledge of CTPA by exploring its validity based on how its performance correlates to human grading of student games. Initial data from this validation study indicates that CTPA correlates well with human grading and that it can even be used to predict students' future achievement levels given their current skill progression, making CTPA a potentially invaluable computational thinking evaluation tool for teachers.
计算思维模式分析的早期验证
终端用户游戏设计为教师提供了将计算思维概念融入课堂的独特机会。然而,在游戏和模拟项目中,学生获得的计算思维相关技能并不总是很明显。计算思维模式分析(CTPA)使教师能够可视化学生在游戏设计中掌握的九种特定技能中的哪一种,然后可以用来创建模拟。CTPA有潜力自动识别和计算学生的计算思维技能,以及绘制学生的计算思维技能的进展,因为他们通过课程进行。目前的研究通过探索CTPA的有效性来进一步了解CTPA的性能如何与学生游戏的人类评分相关。这项验证研究的初步数据表明,CTPA与人类评分有很好的相关性,它甚至可以用来预测学生当前技能进步的未来成就水平,使CTPA成为教师潜在的宝贵计算思维评估工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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