Depathologizing Addiction: Considerations of Hegemonic Masculinity in and Around Problematic Video Gaming

Benediktas Gelūnas
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Abstract

In 2018, gaming disorder was accepted as a new official addiction diagnosis. Young males are at the highest risk of receiving this diagnosis. Despite that, the relations between video games and masculinity in the context of pathologization have only been discussed very sparsely so far. Employing theories of hegemonic masculinity as a tool of critical review, I explore these relations in three contexts: the industry of video games, the social cultures in and around them, and neoliberal social change. I argue that pathologization of gaming individualizes and risks maintaining broader and deeper issues related to masculinity, gaming, and social inequalities.
去病态化成瘾:有问题的电子游戏及其周围的霸权男子气概的思考
2018年,游戏障碍被接受为一种新的官方成瘾诊断。年轻男性接受这种诊断的风险最高。尽管如此,到目前为止,在病态化的背景下,电子游戏和男子气概之间的关系只被很少地讨论过。我运用男性霸权理论作为批判性评论的工具,在三种背景下探讨了这些关系:电子游戏产业,其内部和周围的社会文化,以及新自由主义社会变革。我认为,游戏的病态化是个体化的,并有可能引发与男性气质、游戏和社会不平等相关的更广泛、更深层次的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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