Investigating the Impact of Digital Game Immersion on Post-Work Recovery

Jon Mella
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Abstract

Digital games have been demonstrated to promote recovery from daily work strain. However, prior research has not examined the role that player experience (PX) plays in post-work recovery despite the fact that theories in this area rely implicitly on PX concepts. Hence, this research seeks to understand how the experience of immersion shapes the recovery potential of digital games. An overview of the planned program of research, alongside the results of an initial mixed-methods survey study, are outlined here. The results suggest that immersion is broadly beneficial for recovery, though this is contingent on contextual factors, and that players actively optimise their immersion levels to maximise recovery. These findings, and those of future studies, will extend previous research by empirically testing the PX-based mechanisms by which games are assumed to promote recovery, as well as offering design implications for creators of serious games for recovery purposes.
调查数字游戏沉浸感对工作后恢复的影响
数字游戏已被证明可以促进从日常工作压力中恢复过来。然而,之前的研究并没有检验玩家体验(PX)在工作后恢复中的作用,尽管这一领域的理论隐含地依赖于PX概念。因此,本研究旨在了解沉浸体验如何影响数字游戏的恢复潜力。这里概述了计划的研究方案,以及初步混合方法调查研究的结果。结果表明,沉浸感对恢复非常有益,尽管这取决于情境因素,玩家会主动优化沉浸感水平以最大化恢复。这些发现,以及未来的研究,将扩展之前的研究,通过经验测试基于px的机制,游戏被认为可以促进恢复,并为严肃游戏的创造者提供恢复目的的设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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