Models of serious games design between generic and detailed approach

Kossir Taoufik, Ouriagli Mohammed
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Abstract

This article deals with the problem of serious game design. The subject is analyzed according to two types of models: generic and detailed. A state of the art of six important models (MAGIC BULLET, DICE, LEGADEE, Moppliq, ATMSG, DISC) is presented firstly. A comparative study of the models is then carried out in two steps: a first step concerns generic models and a second step concerns models offering a more detailed design process, which was carried out according to factors affecting the quality of the design process.
严肃游戏设计模型的一般与详细方法
本文讨论的是严肃游戏设计问题。本课题根据两种模型进行分析:一般模型和详细模型。首先介绍了MAGIC BULLET、DICE、LEGADEE、Moppliq、ATMSG、DISC这六种重要模型的研究现状。然后分两步对模型进行比较研究:第一步关注通用模型,第二步关注提供更详细设计过程的模型,这是根据影响设计过程质量的因素进行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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