Gamification-Driven Process: Financial Literacy in Thailand

Wilawan Inchamnan, Winyu Niranatlamphong, Natlapat Engbunmeesakul
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引用次数: 2

Abstract

This survey design aims to examine financial literacy, which is a matter of concern in Thailand. The conceptual gamification design in this study aims to illustrate the impact of positive feedback during game activities on players' behavior. Gamified activities are designed to provide positive feedback by using a saving and expense financial activity. This positive feedback will persuade players to change their financial behavior. The significance of the financial literacy findings are positive, implying that the higher the level of the satisfaction about their financial plan and financial knowledge, the more likely it is that it will affect their behavior. This is a working research to apply the gamification workflow which encourages people to live their lives with advanced technology.
游戏化驱动的过程:泰国的金融素养
这个调查设计的目的是检查金融素养,这是一个问题的关注在泰国。本研究的概念游戏化设计旨在说明游戏活动中积极反馈对玩家行为的影响。游戏化活动旨在通过使用节省和费用的财务活动来提供积极的反馈。这种积极反馈将说服玩家改变他们的财务行为。理财素养调查结果的显著性为正,表明对理财计划和理财知识的满意度水平越高,越有可能影响其行为。这是一个应用游戏化工作流程的工作研究,鼓励人们用先进的技术生活。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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