Queerness and Modification in Mainstream and Indie Games: Examining Problems with Queer Representation in Video Games and Exploring Design Solutions

K. Howard
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引用次数: 2

Abstract

In this paper I address a problem related to video game culture with which modding has often engaged: the way queerness is portrayed in video games. I examine how mainstream games, indie games, and fan-created modifications relate to issues with queerness in video games. My goal is to analyze the ways in which modification can help players explore some of the problems surrounding portrayals of queerness in mainstream games. I also focus on the lessons that game designers and modders can learn from more positive portrayals of queerness in indie games. Overall, I suggest that considerations about a game's mainstream or indie status influence how both developers and players relate to queerness in games and argue that modding is a powerful way for players to engage with and explore issues with queerness found in mainstream games.
主流和独立游戏中的酷儿和修饰:电子游戏中的酷儿表现问题及设计解决方案探索
在本文中,我将讨论一个与电子游戏文化相关的问题,即在电子游戏中呈现酷儿的方式。我研究了主流游戏、独立游戏和粉丝创造的修改与电子游戏中的酷儿问题之间的关系。我的目标是分析修改能够帮助玩家探索主流游戏中有关酷儿形象的问题。我还将重点讨论游戏设计师和制作者可以从独立游戏中更积极的酷儿形象中学到的经验教训。总的来说,我认为考虑游戏的主流或独立地位会影响开发者和玩家对游戏中的酷儿问题的看法,并认为建模是玩家参与和探索主流游戏中酷儿问题的有力方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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