Materiality, Nonlinearity, and Interpretive Openness in Contemporary Archaeogames

Marco Malvezzi Caracciolo
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Abstract

Drawing inspiration from discussions on the relationship between archaeology and video games (“archaeogaming”), this article argues that contemporary games address three central concepts of archaeological theory: the uncertain materiality of archaeological finds, the way in which caring for artifacts complicates a linear or chronological understanding of history, and the open-ended quality of archaeological interpretation. The “archaeogames” I examine—which include Heaven’s Vault (Inkle, 2019), Outer Wilds (Mobius Digital, 2019), The Forgotten City (Modern Storyteller, 2021), and Elden Ring (FromSoftware, 2022)—capture these concepts by implementing a variety of gameplay and narrative mechanics. In addition to embedding archaeological objects at the level of representation, these games turn archaeological theory into a gameplay practice—a process potentially leading to the emergence of collaborative and creative storytelling within what I call archaeological fandom.
当代考古游戏中的物质性、非线性和解释性
从考古学和电子游戏(“考古游戏”)之间关系的讨论中获得灵感,本文认为当代游戏解决了考古学理论的三个核心概念:考古发现的不确定物质性,对文物的照顾使线性或时间顺序的历史理解复杂化,以及考古解释的开放性。我研究的“考古游戏”——包括《Heaven’s Vault》(Inkle, 2019)、《Outer Wilds》(Mobius Digital, 2019)、《The Forgotten City》(Modern Storyteller, 2021)和《Elden Ring》(FromSoftware, 2022)——通过执行各种玩法和叙事机制来捕捉这些概念。除了在表现层面嵌入考古物品外,这些游戏还将考古理论转化为游戏玩法实践——这一过程可能会在我所谓的考古粉丝圈中引发协作和创造性的故事叙述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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