Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera

P. Drakopoulos, G. Koulieris, K. Mania
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引用次数: 10

Abstract

Input methods for interaction in smartphone-based virtual and mixed reality (VR/MR) are currently based on uncomfortable head tracking controlling a pointer on the screen. User fixations are a fast and natural input method for VR/MR interaction. Previously, eye tracking in mobile VR suffered from low accuracy, long processing time, and the need for hardware add-ons such as anti-reflective lens coating and infrared emitters. We present an innovative mobile VR eye tracking methodology utilizing only the eye images from the front-facing (selfie) camera through the headset’s lens, without any modifications. Our system first enhances the low-contrast, poorly lit eye images by applying a pipeline of customised low-level image enhancements suppressing obtrusive lens reflections. We then propose an iris region-of-interest detection algorithm that is run only once. This increases the iris tracking speed by reducing the iris search space in mobile devices. We iteratively fit a customised geometric model to the iris to refine its coordinates. We display a thin bezel of light at the top edge of the screen for constant illumination. A confidence metric calculates the probability of successful iris detection. Calibration and linear gaze mapping between the estimated iris centroid and physical pixels on the screen results in low latency, real-time iris tracking. A formal study confirmed that our system’s accuracy is similar to eye trackers in commercial VR headsets in the central part of the headset’s field-of-view. In a VR game, gaze-driven user completion time was as fast as with head-tracked interaction, without the need for consecutive head motions. In a VR panorama viewer, users could successfully switch between panoramas using gaze.
使用自拍相机在未修改的移动VR头显上进行眼动追踪互动
在基于智能手机的虚拟和混合现实(VR/MR)中,目前的交互输入方法是基于不舒服的头部跟踪控制屏幕上的指针。用户注视是一种快速、自然的VR/MR交互输入方式。此前,移动VR中的眼动追踪存在精度低、处理时间长、需要抗反射透镜涂层和红外发射器等硬件附加组件的问题。我们提出了一种创新的移动VR眼动追踪方法,仅利用前置(自拍)摄像头通过耳机镜头拍摄的眼睛图像,无需任何修改。我们的系统首先通过应用定制的低水平图像增强管道来增强低对比度,光线不足的眼睛图像,从而抑制突发性透镜反射。然后,我们提出了一种只运行一次的虹膜感兴趣区域检测算法。通过减少移动设备中的虹膜搜索空间,提高了虹膜跟踪速度。我们迭代地将定制的几何模型拟合到虹膜上,以改进其坐标。我们在屏幕的顶部边缘显示了一层薄边框,以保持恒定的照明。置信度度量计算虹膜检测成功的概率。在估计的虹膜质心和屏幕上的物理像素之间进行校准和线性凝视映射,可以实现低延迟、实时的虹膜跟踪。一项正式的研究证实,我们的系统的准确性与商业VR头显的眼动仪在头显视野的中心部分相似。在VR游戏中,视线驱动的用户完成时间与头部跟踪交互一样快,而不需要连续的头部运动。在VR全景观看器中,用户可以通过凝视成功地在全景之间切换。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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