Game: Experience as an Educational Tool

Zuzana Václavíková
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Abstract

With a rapid growth of information and new discoveries, curricula at schools have been massively overloaded in recent years. At the same time, modern technologies, which have accelerated the learning process in many ways, cause a lack of learning through our own experience. A solution to this state can be a game as a means of linking formal and informal learning. The use of a game might be diverse: gamification of a class with simple gaming activities folded into a game story using a scoring system, comprehensive educational games based on role-playing, or using an ICT game as a tool for recognition of the area of student’s interest, a tool for asking new questions, and a tool for offering the desired experience. With regard to the knowledge we have about the learning process, it is clear that experience is still the most effective way of learning, with long-lasting sustainability. So, if we offer experience in an appropriate way, we can make the entire learning and educational process more effective.
游戏:作为教育工具的体验
随着信息和新发现的快速增长,近年来学校的课程已经严重超载。与此同时,现代技术在许多方面加速了学习过程,但却导致我们缺乏通过自己的经验来学习。解决这种状态的方法是将游戏作为一种连接正式和非正式学习的方式。游戏的使用可以是多种多样的:使用计分系统将简单的游戏活动融入游戏故事的课堂游戏化,基于角色扮演的综合教育游戏,或使用ICT游戏作为识别学生兴趣领域的工具,提出新问题的工具,以及提供所需体验的工具。关于我们对学习过程的了解,很明显,经验仍然是最有效的学习方式,具有持久的可持续性。因此,如果我们以适当的方式提供经验,我们可以使整个学习和教育过程更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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