Proposal of an educational game for improvement of cognitive performance of intellectually disabled people

L. G. Segatto, M. C. Melo, G. M. D. Silva
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引用次数: 2

Abstract

Intellectually disabled students have difficulty in tasks that require attention, memorization and comprehension of concepts. Assistive technologies in education, e.g. games, allow the creation of new effective alternatives for helping the learning. The main objective of this work is to evaluate the potential of an educational memory game as an assistive technology for students with intellectual disability. It was developed a game composed by a computer and a wood box in trapezoidal shape with four pushbuttons with different colors. It is presented to the volunteer, a sequence of colored images that can be yellow, blue, green or red. After the presentation, the participant should select the pushbutton with the corresponding color to the sequence presented, and the selection is presented on the screen. If the player selects correctly, it will be showed a motivational message. If the sequence is wrong, it will be showed an activity to be done by the participants. It has been done a preliminary test, to evaluate the performance of intellectually disabled students and it was possible to observe a reduction of errors along the sessions. Thus, the proposed memory game can be used as a potential assistive technology in education of intellectually disabled students.
一种提高智障人士认知能力的教育游戏
智力残疾的学生在需要注意力、记忆和理解概念的任务中有困难。教育中的辅助技术,例如游戏,允许创造新的有效的替代方法来帮助学习。这项工作的主要目的是评估教育记忆游戏作为智力残疾学生的辅助技术的潜力。它是由一台电脑和一个梯形的木头盒子组成的游戏,盒子上有四个不同颜色的按钮。志愿者看到的是一系列彩色图像,可以是黄色、蓝色、绿色或红色。演示结束后,参与者应选择与演示顺序相对应颜色的按钮,选择结果将显示在屏幕上。如果玩家选择正确,就会出现激励信息。如果顺序错了,将显示一个需要参与者完成的活动。已经进行了初步测试,以评估智力残疾学生的表现,并且可以观察到在课程中错误的减少。因此,所提出的记忆游戏可以作为一种潜在的智障学生教育辅助技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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