Packet Handling and Quality Shaping for Real-Time Services in Futuristic Internet

L. A. Rønningen, Ameen Chilwan
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Abstract

Distributed Media Plays (DMP) is a futuristic architecture for the Internet. It is specifically designed keeping in mind that a number of futuristic Internet services have real-time constraints, particularly the end-to-end delay has to be less than 20 ms. These constraints need to be fulfilled by the network and the current RTP/UDP/IP protocol stack is found to be limited in this regard. Thus an alternative network architecture is proposed and being developed with special, although compatible with IPv6, packets. The handling of these packets in DMP network is explained in this paper. The foundation of DMP system is laid on the quality requirements of the futuristic Internet services. Therefore, one of the features of DMP is that the content quality is gracefully degraded in case the network is overloaded and the traffic injection has to be reduced. This is provided by introducing a scheme for ``Quality Shaping'' which is explained in detail in this paper. Also a new ``Link Flow Control (LFC)'' functionality is introduced in DMP architecture to enhance quality control of contents, which is also explained herein. The LFC functionality helps the DMP network nodes to have an overview of the capacity bottlenecks in the network and hence adjust the traffic flow accordingly.
面向未来互联网实时服务的数据包处理和质量塑造
分布式媒体播放(DMP)是一种面向互联网的未来架构。它是专门设计的,考虑到许多未来的互联网服务具有实时限制,特别是端到端延迟必须小于20毫秒。这些约束需要由网络来满足,而当前的RTP/UDP/IP协议栈在这方面被发现是有限的。因此,一种替代的网络架构被提出并正在开发,尽管与IPv6兼容,但具有特殊的数据包。本文阐述了DMP网络中对这些数据包的处理方法。DMP系统的基础是未来互联网服务的质量要求。因此,DMP的特点之一是,在网络过载的情况下,可以优雅地降低内容质量,减少流量注入。这是通过引入一种“质量成形”方案来实现的,本文对此进行了详细的说明。此外,在DMP架构中引入了新的“链接流控制(LFC)”功能,以加强内容的质量控制,本文也对此进行了说明。LFC功能可以帮助DMP网络节点了解网络中的容量瓶颈,从而相应地调整流量流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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