Android-Based Educational Games as Media for Children to Learn Nusantara Musical Instruments

Afiin Fitri Millatin, Sutiyono, Sri Wahyuni Syukur
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Abstract

This research was carried out using the ADDIE model development method (Analysis, Design, Development, Implementation, Evaluation). In this postmodern era with rapid technological developments and the phenomena of online schools due to the Covid-19 pandemic, the researchers developed Android-based game learning media to improve the learning interests of children about Indonesian musical instruments in the form of puzzle games. However, this development research was only conducted in three stages: ADD (Analysis, Design, Development). The learning media development process started from the analysis stage, which was to analyze the needs of child learning methods, and the hardware and software used. The second stage, design, made the storyboard, pictures, menu buttons, and the background. The third stage, development, is the realization of the product design in which the sample of Nusantara (Indonesian) musical instruments was made using a Corel Draw X4 application and then converted into android-based games using the Appsgeyser application. The application has been assessed by media validators and designs from IT Consultant Phicos Group, Mr. Bayu Antrakusuma, M.Pd. The results show that although the research was only up to the development stage, the learning media could still be continued to the next stage through revisions until the product was claimed appropriate to implement by the media experts and practitioners, and an evaluation stage could be carried out.
基于android的教育游戏作为儿童学习努桑塔拉乐器的媒介
本研究采用ADDIE模型开发方法(分析、设计、开发、实施、评估)进行。在科技快速发展的后现代时代,以及新冠疫情导致的网络学校现象,研究人员开发了基于android的游戏学习媒体,以益智游戏的形式提高儿童对印尼乐器的学习兴趣。然而,这个开发研究只进行了三个阶段:ADD(分析,设计,开发)。学习媒体的开发过程从分析阶段开始,即分析儿童学习方法的需求,以及所使用的硬件和软件。第二阶段,设计,制作了故事板、图片、菜单按钮和背景。第三个阶段,开发,是产品设计的实现,其中Nusantara(印度尼西亚)乐器的样本是使用Corel Draw X4应用程序制作的,然后使用Appsgeyser应用程序转换为基于android的游戏。该应用程序已由媒体验证者和IT顾问菲科斯集团的设计进行了评估,Bayu Antrakusuma先生,M.Pd。结果表明,虽然研究只到了开发阶段,但学习型媒体仍可以通过修订继续进行下一阶段,直到媒体专家和从业者认为产品适合实施,并进行评估阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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