Liang-Chen Wu, Jia-Ye Li, Yu-Hsuan Huang, M. Ouhyoung
{"title":"First-person view animation editing utilizing video see-through augmented reality","authors":"Liang-Chen Wu, Jia-Ye Li, Yu-Hsuan Huang, M. Ouhyoung","doi":"10.1145/2787626.2787656","DOIUrl":null,"url":null,"abstract":"In making 3D animation with traditional method, we usually edit 3D objects in 3-dimension space on the screen; therefore, we have to use input devices to edit and to observe 3D models. However, those processes can be improved. With the improvement in gesture recognition nowadays, virtual information operations are no longer confined to the mouse and keyboard. We can use the recognized gestures to apply to difficult operations in editing model motion. And for observing 3D model, we would use head tracking from external devices to improve it. It would be easy to observe the interactive results without complicated operation because the system will accurately map the real world head movements.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2787656","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In making 3D animation with traditional method, we usually edit 3D objects in 3-dimension space on the screen; therefore, we have to use input devices to edit and to observe 3D models. However, those processes can be improved. With the improvement in gesture recognition nowadays, virtual information operations are no longer confined to the mouse and keyboard. We can use the recognized gestures to apply to difficult operations in editing model motion. And for observing 3D model, we would use head tracking from external devices to improve it. It would be easy to observe the interactive results without complicated operation because the system will accurately map the real world head movements.