First-person view animation editing utilizing video see-through augmented reality

Liang-Chen Wu, Jia-Ye Li, Yu-Hsuan Huang, M. Ouhyoung
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引用次数: 0

Abstract

In making 3D animation with traditional method, we usually edit 3D objects in 3-dimension space on the screen; therefore, we have to use input devices to edit and to observe 3D models. However, those processes can be improved. With the improvement in gesture recognition nowadays, virtual information operations are no longer confined to the mouse and keyboard. We can use the recognized gestures to apply to difficult operations in editing model motion. And for observing 3D model, we would use head tracking from external devices to improve it. It would be easy to observe the interactive results without complicated operation because the system will accurately map the real world head movements.
第一人称视角动画编辑利用视频透视增强现实
在传统的制作三维动画的方法中,我们通常在屏幕上的三维空间中编辑三维对象;因此,我们必须使用输入设备来编辑和观察3D模型。然而,这些过程可以得到改进。随着手势识别技术的进步,虚拟信息操作不再局限于鼠标和键盘。我们可以将识别的手势应用于编辑模型运动中的难点操作。对于观察3D模型,我们会使用外部设备的头部跟踪来改进它。由于该系统将准确地映射真实世界的头部运动,因此无需复杂的操作即可轻松观察交互结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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