Monte Carlo Tree Search applied to co-operative problems

P. R. Williams, Joseph Walton-Rivers, Diego Pérez-Liébana, S. Lucas
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引用次数: 7

Abstract

This paper highlights an experiment to see how standard Monte Carlo Tree Search handles simple co-operative problems with no prior or provided knowledge. These problems are formed from a simple grid world that has a set of goals, doors and buttons as well as walls that cannot be walked through. Two agents have to reach every goal present on the map. For a door to be open, an agent must be present on at least one of the buttons that is linked to it. When laid out correctly, the world requires each agent to do certain things at certain times in order to achieve the goal. With no modification to allow communication between the two agents, Monte Carlo Tress Search performs well and very “purposefully” when given enough computational time.
蒙特卡洛树搜索在合作问题中的应用
本文重点介绍了一个实验,以了解标准蒙特卡罗树搜索如何处理没有先验或提供知识的简单合作问题。这些问题是由一个简单的网格世界形成的,这个世界有一系列目标、门和按钮,以及无法穿过的墙壁。两个特工必须到达地图上的每个目标。为了打开一扇门,一个代理必须出现在至少一个与之相连的按钮上。当布局正确时,世界要求每个代理在特定时间做特定的事情以实现目标。在没有修改以允许两个代理之间的通信的情况下,当给定足够的计算时间时,蒙特卡罗搜索执行得很好,并且非常“有目的”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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