Generation and display of geometric fractals in 3-D

Alan Norton
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引用次数: 127

Abstract

We present some straightforward algorithms for the generation and display in 3-D of fractal shapes. These techniques are very general and particularly adapted to shapes which are much more costly to generate than to display, such as those fractal surfaces defined by iteration of algebraic transformations. In order to deal with the large space and time requirements of calculating these shapes, we introduce a boundary-tracking algorithm particularly adapted for array-processor implementation. The resulting surfaces are then shaded and displayed using z-buffer type algorithms. A new class of displayable geometric objects, with great diversity of form and texture, is introduced by these techniques.
三维几何分形的生成和显示
本文给出了三维分形图形生成和显示的一些简单算法。这些技术非常通用,特别适用于生成比显示成本高得多的形状,例如那些由代数变换迭代定义的分形曲面。为了处理计算这些形状所需的大量空间和时间,我们引入了一种特别适用于阵列处理器实现的边界跟踪算法。然后使用z-buffer类型算法对生成的曲面进行着色和显示。这些技术引入了一种具有多种形式和纹理的新型可显示几何对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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