The effect of chair type on users' viewing experience for 360-degree video

Yang Hong, Andrew MacQuarrie, A. Steed
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引用次数: 7

Abstract

The consumption of 360-degree videos with head-mounted displays (HMDs) is increasing rapidly. A large number of HMD users watch 360-degree videos at home, often on non-swivel seats; however videos are frequently designed to require the user to turn around. This work explores how the difference in users' chair type might influence their viewing experience. A between-subject experiment was conducted with 41 participants. Three chair conditions were used: fixed, half-swivel and full-swivel. A variety of measures were explored using eye-tracking, questionnaires, tasks and semi-structured interviews. Results suggest that the fixed and half-swivel chairs discouraged exploration for certain videos compared with the full-swivel chair. Additionally, participants in the fixed chair had worse spatial awareness and greater concern about missing something for certain video than those in the full-swivel chair. No significant differences were found in terms of incidental memory, general engagement and simulator sickness among the three chair conditions. Furthermore, thematic analysis of post-experiment interviews revealed four themes regarding the restrictive chairs: physical discomfort, difficulty following moving objects, reduced orientation and guided attention. Based on the findings, practical implications, limitations and future work are discussed.
椅子类型对用户360度视频观看体验的影响
使用头戴式显示器(hmd)观看360度视频的消费正在迅速增长。大量HMD用户在家观看360度视频,通常是在非旋转座椅上;然而,视频经常被设计成需要用户转身。这项工作探讨了用户椅子类型的差异如何影响他们的观看体验。研究人员对41名参与者进行了受试者间实验。使用了三种椅子状态:固定、半旋转和全旋转。通过眼动追踪、问卷调查、任务和半结构化访谈,研究了各种测量方法。结果表明,与全转椅相比,固定和半转椅阻碍了对某些视频的探索。此外,与坐在全转椅上的参与者相比,坐在固定椅子上的参与者空间意识更差,更担心错过某些视频。在三种椅子条件下,在附带记忆,一般参与和模拟器疾病方面没有发现显着差异。此外,实验后访谈的主题分析揭示了限制性椅子的四个主题:身体不适、跟随移动物体困难、定向降低和引导注意力。根据研究结果,讨论了实际意义、局限性和未来的工作。
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