Place-Making for Informal Learning in an Online Programming Course

N. Turcotte, Clayton Whittle, Jane Sutterlin, Aprirl Millet
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Abstract

In this article, we report on exploratory research that documented the informal student-generated interactions in Piazza, an open-source discussion system. This research leverages the concept of place-making to understand how students co-designed Piazza as a place for their learning of the Python programming language in an advanced programming online course at a large northeastern university. Our analysis shows how students used Piazza in specific ways to connect their informal learning to their formal class learning. We suggest that educators and instructional designers can leverage a place-making approach to grant students learning opportunities by having them co-design their learning.
在线编程课程中非正式学习的场所设置
在本文中,我们报告了一项探索性研究,该研究记录了Piazza(一个开源讨论系统)中学生产生的非正式互动。本研究利用场所制作的概念来了解学生如何在东北一所大型大学的高级编程在线课程中共同设计Piazza作为他们学习Python编程语言的地方。我们的分析显示了学生如何以特定的方式使用Piazza,将他们的非正式学习与正式的课堂学习联系起来。我们建议教育工作者和教学设计师可以通过让学生共同设计他们的学习,来利用一种创造场所的方法来为学生提供学习机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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