Building an In-Between Space for Digital Pedagogy

Blackledge Joel
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Abstract

In the wake of the COVID-19 pandemic, new and existing applications of digital technology in higher education have accelerated. Much recent writing around digital pedagogy conceptualises its affordances as a space rather than a tool. This paper presents a new digital pedagogy project, the Media & Communications Virtual Gallery, and considers how it makes use of those affordances for learning. The project is an online 3D, publicly accessible online gallery that houses a curated selection of student coursework. The objective of the project was to improve student engagement and visibility of student work. The gallery developed as an experiment towards this objective using digital technology in a way that did not simply replicate existing models. This paper elaborates on three key elements of digital space as they play out in the Virtual Gallery: authenticity, provocation, and play. Each element rests on the concept of the virtual as providing an ‘in-between’ zone, acting as both bridge and buffer between student experience inside a higher
构建数字教学的中间空间
在2019冠状病毒病大流行之后,数字技术在高等教育中的新应用和现有应用加速了。最近围绕数字教学法的许多写作都将其功能概念化为一个空间,而不是一个工具。本文提出了一个新的数字教学项目,媒体与通信虚拟画廊,并考虑如何利用这些启示来学习。该项目是一个在线3D,可公开访问的在线画廊,其中包含精心挑选的学生课程。该项目的目标是提高学生的参与度和学生作业的可见度。该画廊的开发是为了实现这一目标,使用数字技术的一种实验,而不是简单地复制现有的模型。本文详细阐述了数字空间在虚拟画廊中发挥作用的三个关键要素:真实性、挑衅和游戏。每个元素都基于虚拟的概念,提供了一个“中间”区域,作为学生在高等学校体验之间的桥梁和缓冲
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