{"title":"GPU fast and robust computation for barycentric coordinates and intersection of planes using projective representation","authors":"V. Skala","doi":"10.1109/WICT.2014.7077298","DOIUrl":null,"url":null,"abstract":"This paper describes algorithms for fast and robust GPU computation of barycentric coordinates and intersection of two planes. The presented algorithms are based on matrix-vector operations which make the algorithms convenient for GPU or SSE based architectures. Also a new formula for finding the closest point of two planes intersection to the given point is given.","PeriodicalId":439852,"journal":{"name":"2014 4th World Congress on Information and Communication Technologies (WICT 2014)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 4th World Congress on Information and Communication Technologies (WICT 2014)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WICT.2014.7077298","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper describes algorithms for fast and robust GPU computation of barycentric coordinates and intersection of two planes. The presented algorithms are based on matrix-vector operations which make the algorithms convenient for GPU or SSE based architectures. Also a new formula for finding the closest point of two planes intersection to the given point is given.