Mar González-Franco, M. Hall, Devon David Hansen, K. Jones, Paul Hannah, P. Bermell-Garcia
{"title":"Framework for remote collaborative interaction in virtual environments based on proximity","authors":"Mar González-Franco, M. Hall, Devon David Hansen, K. Jones, Paul Hannah, P. Bermell-Garcia","doi":"10.1109/3DUI.2015.7131746","DOIUrl":null,"url":null,"abstract":"This paper presents a framework for remote collaborations within distributed teams where there is a need to communicate, share and modify information. The use of virtual environments is proposed to enhance Computer Supported Cooperative Work (CSCW). The current framework gravitates along the concepts of self-representation and proximity to implement different levels of interactivity both in the communication and in the collaboration axis. Proxemics is used as the rule for communications allows a high scalability for densely populated collaborative scenarios. Furthermore the use of proximity as the main rule to interact with the shared content establishes different levels of collaboration.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"176 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2015.7131746","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
This paper presents a framework for remote collaborations within distributed teams where there is a need to communicate, share and modify information. The use of virtual environments is proposed to enhance Computer Supported Cooperative Work (CSCW). The current framework gravitates along the concepts of self-representation and proximity to implement different levels of interactivity both in the communication and in the collaboration axis. Proxemics is used as the rule for communications allows a high scalability for densely populated collaborative scenarios. Furthermore the use of proximity as the main rule to interact with the shared content establishes different levels of collaboration.