On Combining a Semi-Calibrated Stereo Camera and Massive Parallelism for Fast Plane Extraction

R. Lima, J. Martínez-Carranza, A. Morales-Reyes, W. Mayol-Cuevas
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Abstract

We present a novel methodology that combines stereo vision and parallel processing, based on GPU and the use of binary descriptors, for fast plane extraction. Typical stereo algorithms require an image rectification stage that has to run in a frame-to-frame basis, increasing the computational burden and with the possibility of compromising high frame rate operation. Hence, we propose to use a semi-calibrated stereo approach, meaning that only calibration of extrinsic parameters of the stereo rig is carried out, thus avoiding a rectification process of the frames captured by the stereo camera. For the latter, we rely on feature matching of salient points detected on the stereo images, from which image correspondences are obtained. These correspondences are triangulated in order to generate a point cloud that is passed to a plane fitting module. As feature matching is a heavy task, we present a novel GPU architecture to accelerate such process, thus achieving real-time performance of up to 50 fps for the whole process. To demonstrate our approach, we also present an augmented reality application that exploits the planes extracted with our proposed methodology.
结合半标定立体相机和大规模平行度的快速平面提取
我们提出了一种新的方法,结合立体视觉和并行处理,基于GPU和使用二进制描述符,快速提取平面。典型的立体算法需要一个图像校正阶段,必须在帧到帧的基础上运行,增加了计算负担,并有可能损害高帧率操作。因此,我们建议使用半校准的立体方法,这意味着只对立体钻机的外部参数进行校准,从而避免了立体摄像机捕获的帧的校正过程。对于后者,我们依赖于在立体图像上检测到的显著点的特征匹配,从中获得图像对应。这些对应被三角化,以产生一个点云,传递给一个平面拟合模块。由于特征匹配是一项繁重的任务,我们提出了一种新的GPU架构来加速这一过程,从而实现了整个过程高达50 fps的实时性能。为了演示我们的方法,我们还提出了一个增强现实应用程序,该应用程序利用我们提出的方法提取的平面。
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