New Rendering Approach for Composable Volumetric Lenses

Christopher M. Best, C. Borst
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引用次数: 6

Abstract

Various virtual and augmented reality systems include volumetric lenses, an extension of 2D magic lenses to 3D volumes in which effects are applied to scene elements. We present a new 3D volumetric lens rendering system that differs fundamentally from other approaches and that is the first to address efficient real-time composition of multiple 3D lenses. A lens factory module composes chainable shader programs for rendering composite visual styles and geometry of intersection regions. Geometry is handled by Boolean combinations of region tests in fragment shaders, which allows both convex and non-convex CSG volumes for lens shape. Efficiency is further addressed by a region analyzer module and by broad-phase culling. Finally, we consider the handling of order effects for composed 3D lenses.
可组合体透镜的新渲染方法
各种虚拟和增强现实系统包括体积透镜,将2D魔术透镜扩展到3D体积,其中效果应用于场景元素。我们提出了一个新的3D体透镜渲染系统,从根本上不同于其他方法,这是第一个解决多个3D透镜的有效实时组成。镜头工厂模块组成了可链接的着色程序,用于渲染复合视觉样式和交叉区域的几何形状。几何图形由片段着色器中区域测试的布尔组合处理,这允许透镜形状的凸和非凸CSG体积。通过区域分析模块和宽相位剔除,进一步解决了效率问题。最后,我们考虑了组合三维镜头的顺序效果处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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