Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams

Mahathir Almashor, I. Khalil, G. Leach
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引用次数: 3

Abstract

Voronoi Diagrams (VD) have recently been proposed as a way to enable Massively Multi-player On-line Games (MMOG) and Virtual Environments (VE) on fully Peer-to-Peer (P2P) network architectures. Using typical two-dimensional varieties, the peers maintain direct single-hop connections to others in the game-world in a scalable manner. However, direct connections do not guarantee the timely delivery of update messages amongst peers. There is also the issue of fair game-play resolution between opposing players. Thus, as is standard industry practice, game-play arbitrators are needed. Arbitrators also incorporate lag-compensation techniques which improve the responsiveness felt by individual players, thereby enhancing their experience. The approach outlined in this short paper aims to bridge the gap between industry and academia, by introducing the use of an additional 3rd dimension when deriving the VDs. Initial experimentation indicates that 3D-VD is computationally feasible within the time constraints of a typical game. A discussion into several metrics that can act as the differentiating 3rd dimension is also included.
动态游戏与3D Voronoi图表仲裁
Voronoi图(VD)最近被提出作为在完全点对点(P2P)网络架构上实现大规模多人在线游戏(MMOG)和虚拟环境(VE)的一种方法。使用典型的二维变体,节点以可扩展的方式与游戏世界中的其他节点保持直接的单跳连接。但是,直接连接不能保证在对等点之间及时传递更新消息。在对立玩家之间也存在公平的游戏解决方案问题。因此,作为标准的行业惯例,游戏仲裁者是必要的。仲裁者还结合了延迟补偿技术,提高了个体玩家的反应能力,从而增强了他们的体验。在这篇短文中概述的方法旨在通过在推导dvd时引入额外的第三维度来弥合工业界和学术界之间的差距。最初的实验表明3D-VD在典型游戏的时间限制内是可行的。还包括对可以作为区分第三维度的几个度量的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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