Video based human animation technique

Xiaoming Liu, Yueting Zhuang, Yunhe Pan
{"title":"Video based human animation technique","authors":"Xiaoming Liu, Yueting Zhuang, Yunhe Pan","doi":"10.1145/319463.319642","DOIUrl":null,"url":null,"abstract":"Human animation is a challenging domain in computer animation. To aim at many shortcomings in conventional techniques, this paper proposes a new video based human animation technique. Given a clip of video, firstly human joints are tracked with the support of Kalman filter and morph-block based match in the image sequence. Then corresponding sequence of three-dimension (3D) human motion skeleton is constructed under the perspective projection using camera calibration and human anatomy knowledge. Finally a motion library is established automatically by annotating multiform motion attributes, which can be browsed and queried by the animator. This approach has the characteristic of rich source material, low computing cost, efficient production, and realistic animation result. We demonstrate it on several video clips of people doing full body movements, and visualize the results by re-animating a 3D human skeleton model.","PeriodicalId":265329,"journal":{"name":"MULTIMEDIA '99","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '99","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/319463.319642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22

Abstract

Human animation is a challenging domain in computer animation. To aim at many shortcomings in conventional techniques, this paper proposes a new video based human animation technique. Given a clip of video, firstly human joints are tracked with the support of Kalman filter and morph-block based match in the image sequence. Then corresponding sequence of three-dimension (3D) human motion skeleton is constructed under the perspective projection using camera calibration and human anatomy knowledge. Finally a motion library is established automatically by annotating multiform motion attributes, which can be browsed and queried by the animator. This approach has the characteristic of rich source material, low computing cost, efficient production, and realistic animation result. We demonstrate it on several video clips of people doing full body movements, and visualize the results by re-animating a 3D human skeleton model.
基于视频的人体动画技术
人体动画是计算机动画中一个具有挑战性的领域。针对传统人体动画技术的诸多不足,提出了一种基于视频的人体动画新技术。给定一段视频,首先在图像序列中使用卡尔曼滤波和基于形态块的匹配来跟踪人体关节;然后利用摄像机标定和人体解剖学知识,在透视投影下构建相应的三维人体运动骨架序列。最后通过标注多种形式的运动属性自动建立运动库,供动画师浏览和查询。该方法具有源素材丰富、计算成本低、制作效率高、动画效果逼真等特点。我们展示了它在几个视频剪辑的人做全身运动,并通过重新动画的3D人体骨骼模型可视化的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信