Training While Playing?: Enhancing Cognitive Control Through Digital Games

Hannah Schmitt, J. Kray, M. Schmitz, Mert Akbal
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引用次数: 3

Abstract

The rapidly increasing number of commercially game-based brain trainings offers great possibilities for applied interventions, but often warrant evidence for improved functioning. In contrast, established scientific training tasks often lack motivational layout and hence challenge training willingness. As a first step, we present three games for tablet PCs targeting different processes of cognitive control. All of these apps involve motivational elements to increase training willingness. In future work, having different versions of gamed-based cognitive control training will facilitate whether cognitive training in one function generalizes to training benefits in another, and which specific feature of the game-layout supports intrinsic training motivation.
边训练边玩?:通过数字游戏增强认知控制能力
快速增长的基于商业游戏的大脑训练为应用干预提供了巨大的可能性,但往往缺乏改善功能的证据。而建立的科学训练任务往往缺乏动机布局,挑战训练意愿。作为第一步,我们针对不同的认知控制过程为平板电脑呈现了三款游戏。所有这些应用程序都包含激励因素,以提高培训意愿。在未来的工作中,拥有不同版本的基于游戏的认知控制训练将有助于一个功能的认知训练是否可以推广到另一个功能的训练收益,以及游戏布局的哪个特定特征支持内在训练动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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