3D face reconstruction based on progressive cascade regression

Lihua Han, Quan Xiao, X. Liang
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Abstract

In order to better learn the distributions of 2D and 3D faces and the mapping between them with limited training samples, a new 3D face reconstruction method based on progressive cascade regression is proposed. Firstly, it learns the mapping between 2D and 3D facial landmarks to estimate the initial 3D facial landmarks with a coupled space learning method. Secondly, a deformed space is constructed with the difference between the estimated initial landmarks and the ground truth of training samples; and more accurate 3D facial landmarks are reconstructed by modifying the initial 3D ones with shape compensations which are calculated by minimizing an objective function. Finally, the realistic 3D faces are reconstructed by a method that is based on a simple sparse regulation and shape deformation. The results on BJUT 3D face database demonstrate the effectiveness of the proposed method. In addition, compared with some typical methods, the method can get better subjective and objective results, especially in details.
基于递进级联回归的三维人脸重建
为了在有限的训练样本下更好地学习二维和三维人脸的分布以及它们之间的映射关系,提出了一种基于渐进级联回归的三维人脸重建方法。首先,利用耦合空间学习方法学习二维和三维面部地标之间的映射,估计初始三维面部地标;其次,利用估计的初始地标值与训练样本的真实值之差构造变形空间;利用最小化目标函数计算的形状补偿对初始三维特征点进行修改,重建出更精确的三维面部特征点。最后,采用基于简单稀疏规则和形状变形的方法重建真实的三维人脸。在北京科技大学三维人脸数据库上的实验结果验证了该方法的有效性。此外,与一些典型方法相比,该方法可以获得更好的主观和客观结果,特别是在细节方面。
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