Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, P. Olivier, Florian Echtler, Nima Motamedi, P. Brandl, Ulrich von Zadow
{"title":"Building Interactive Multi-Touch Surfaces","authors":"Johannes Schöning, Jonathan Hook, Tom Bartindale, Dominik Schmidt, P. Olivier, Florian Echtler, Nima Motamedi, P. Brandl, Ulrich von Zadow","doi":"10.1080/2151237X.2009.10129285","DOIUrl":null,"url":null,"abstract":"Multi-touch interaction with computationally enhanced surfaces has received considerable attention in recent years. Hardware implementations of multi-touch interaction such as frustrated total internal reflection (FTIR) and diffused illumination (DI) have allowed for the low-cost development of surfaces. Although many of these technologies and associated applications have been presented in academic settings, the practicality of building a high-quality multi-touch—enabled surface, both in terms of the software and hardware required, are not widely known. We draw upon our extensive experience as developers of multi-touch technology to provide practical advice in relation to building and deploying applications upon multi-touch surfaces. This includes technical details of the construction of optical multi-touch surfaces, including infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors, and an overview of existing software libraries for tracking.","PeriodicalId":354935,"journal":{"name":"Journal of Graphics, GPU, and Game Tools","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"70","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Graphics, GPU, and Game Tools","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/2151237X.2009.10129285","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 70
Abstract
Multi-touch interaction with computationally enhanced surfaces has received considerable attention in recent years. Hardware implementations of multi-touch interaction such as frustrated total internal reflection (FTIR) and diffused illumination (DI) have allowed for the low-cost development of surfaces. Although many of these technologies and associated applications have been presented in academic settings, the practicality of building a high-quality multi-touch—enabled surface, both in terms of the software and hardware required, are not widely known. We draw upon our extensive experience as developers of multi-touch technology to provide practical advice in relation to building and deploying applications upon multi-touch surfaces. This includes technical details of the construction of optical multi-touch surfaces, including infrared illumination, silicone compliant surfaces, projection screens, cameras, filters, and projectors, and an overview of existing software libraries for tracking.