A Hybrid Web-Based Toolkit for Human Modeling

Michael Bender, A. Ebert, Hans-Christian Rodrian, R. Klein
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引用次数: 0

Abstract

Modern web-based Scientific Visualization applications try to overcome common limitations imposed by limited internet bandwidth, server bottlenecks or network latency. A further aspect is the desire to gain platform independence by solely using instruments which are platform independent by conception: the programming language Java, the Virtual Reality Modeling Language (VRML), or the 3D API Java3D.We present a prototype of a hybrid web-based Scientific Visualization system which makes use of the increasing computational power of modern desktop workstations and personal computers on the client side, and the superior performance provided by a powerful machine on the server side. In order to achieve high interaction rates and to balance computational load the user can dynamically assign selected tasks to his client or to the server.Within the scientific field of human modeling we have implemented a hybrid web-based toolkit for the modeling of human muscles and skin. Our application allows the on-line generation and manipulation of three-dimensional implicit muscle models in a heterogeneous network and it offers various parameters to adjust computation and response time versus rendering quality.
基于web的混合人类建模工具包
现代基于web的科学可视化应用程序试图克服有限的互联网带宽、服务器瓶颈或网络延迟所带来的常见限制。另一个方面是希望通过单独使用在概念上与平台无关的工具来获得平台独立性:编程语言Java、虚拟现实建模语言(VRML)或3D API Java3D。我们提出了一个基于web的混合科学可视化系统的原型,该系统在客户端利用了现代桌面工作站和个人计算机日益增长的计算能力,在服务器端利用了强大的机器提供的优越性能。为了实现高交互率和平衡计算负载,用户可以动态地将选定的任务分配给他的客户端或服务器。在人体建模的科学领域,我们已经实现了一个基于网络的混合工具包,用于人体肌肉和皮肤的建模。我们的应用程序允许在异构网络中在线生成和操作三维隐式肌肉模型,并提供各种参数来调整计算和响应时间与渲染质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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