A hardware-friendly bilateral solver for real-time virtual reality video

Amrita Mazumdar, Armin Alaghi, J. Barron, D. Gallup, L. Ceze, M. Oskin, S. Seitz
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引用次数: 18

Abstract

Rendering 3D-360° VR video from a camera rig is computation-intensive and typically performed offline. In this paper, we target the most time-consuming step of the VR video creation process, high-quality flow estimation with the bilateral solver. We propose a new algorithm, the hardware-friendly bilateral solver, that enables faster runtimes than existing algorithms of similar quality. Our algorithm is easily parallelized, achieving a 4× speedup on CPU and 32× speedup on GPU over a baseline CPU implementation. We also design an FPGA-based hardware accelerator that utilizes reduced-precision computation and the parallelism inherent in our algorithm to achieve further speedups over our CPU and GPU implementations while consuming an order of magnitude less power. The FPGA design's power efficiency enables practical real-time VR video processing at the camera rig or in the cloud.
一个硬件友好的双边求解器实时虚拟现实视频
从摄像平台渲染3D-360°VR视频是计算密集型的,通常是离线执行的。在本文中,我们针对VR视频制作过程中最耗时的步骤,用双边求解器进行高质量的流量估计。我们提出了一种新的算法,即硬件友好的双边求解器,它的运行时间比现有的类似质量的算法更快。我们的算法很容易并行化,在基准CPU实现上实现了4倍的CPU加速和32倍的GPU加速。我们还设计了一个基于fpga的硬件加速器,它利用降低精度的计算和我们算法中固有的并行性来实现CPU和GPU实现的进一步加速,同时消耗的功率减少了一个数量级。FPGA设计的功率效率使在摄像机平台或云中进行实际的实时VR视频处理成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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