Optimizing Seam Carving on multi-GPU systems for real-time image resizing

I. Kim, Jidong Zhai, Yan Li, Wenguang Chen
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引用次数: 1

Abstract

Image resizing is increasingly important for picture sharing and exchanging between various personal electronic equipments. Seam Carving is a state-of-the-art approach for effective image resizing because of its content-aware characteristic. However, complex computation and memory access patterns make it time-consuming and prevent its wide usage in real-time image processing. To address these problems, we propose a novel algorithm, called Non-Cumulative Seam Carving (NCSC), which removes main computation bottleneck. Furthermore, we also propose an adaptive multi-seam algorithm for better parallelism on GPU platforms. Finally, we implement our algorithm on a multi-GPU platform. Results show that our approach achieves a maximum 140× speedup on a two-GPU system over the sequential version. It only takes 0.11 second to resize a 1024×640 image by half in width compared to 15.5 seconds with the traditional seam carving.
优化接缝雕刻在多gpu系统上的实时图像大小调整
图像大小调整对于各种个人电子设备之间的图像共享和交换越来越重要。由于其内容感知特性,接缝雕刻是一种最先进的有效图像调整方法。然而,复杂的计算和内存访问模式使其在实时图像处理中难以得到广泛应用。为了解决这些问题,我们提出了一种新的算法,称为非累积缝雕刻(NCSC),它消除了主要的计算瓶颈。此外,我们还提出了一种自适应多接缝算法,以提高GPU平台上的并行性。最后,我们在多gpu平台上实现了我们的算法。结果表明,与顺序版本相比,我们的方法在双gpu系统上实现了最大140倍的加速。将1024×640图像的宽度调整一半只需要0.11秒,而传统的接缝雕刻需要15.5秒。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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