3D Reconstruction of Nonuniform Rational B-Spline Surface Based on Line-Structured Light

Ziyu Zhang, Zhenwei Wang, Hang Zhao, Hong Chen
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Abstract

Structured light is considered one of the fundamental and reliable techniques for 3D surface reconstruction. In particular, the line-structured light reconstruction method has been widely adopted due to its high precision, robust stability, and simple design. However, using line-structured light to reconstruct complex surfaces, particularly those represented by nonuniform rational B-Spline (NURBS), presents significant challenges. In view of this, this paper focuses on the 3D reconstruction of NURBS surfaces and does the following work: First, the R-channel stripe center extraction algorithm is presented because the laser stripes used in this process often suffer from severe deformation, which can lead to difficulties in center extraction and discontinuity issues. Second, the 3D reconstruction of the NURBS surface is carried out. The average absolute error of the reconstructed surface in the x-direction is 0.1244mm, and the average relative error is 0.11%, reflecting the accuracy of the reconstruction algorithm in this paper. Finally, an improved Iterative Closest Point (ICP) algorithm is presented to overcome the challenge of point cloud registration caused by the similarity in shape between the peaks and valleys of NURBS surfaces. Experimental results show that it significantly improves the registration quality of NURBS surfaces.
基于线结构光的非均匀有理b样条曲面三维重建
结构光被认为是三维表面重建的基础和可靠的技术之一。其中,线结构光重建方法以其精度高、稳定性强、设计简单等优点被广泛采用。然而,使用线结构光来重建复杂的表面,特别是那些由非均匀有理b样条(NURBS)表示的表面,提出了重大的挑战。鉴于此,本文针对NURBS曲面的三维重建进行了以下工作:首先,针对该过程中使用的激光条纹往往存在严重的变形,导致中心提取困难和不连续问题,提出了r通道条纹中心提取算法。其次,对NURBS曲面进行三维重构。重建曲面在x方向上的平均绝对误差为0.1244mm,平均相对误差为0.11%,反映了本文重建算法的准确性。最后,提出了一种改进的迭代最近点(ICP)算法,克服了NURBS曲面峰谷形状相似导致的点云配准困难。实验结果表明,该方法显著提高了NURBS曲面的配准质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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