Cross-Component Sample Offset for Image and Video Coding

Yixin Du, Xin Zhao, Shanchun Liu
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引用次数: 1

Abstract

Existing cross-component video coding technologies have shown great potential on improving coding efficiency. The fundamental insight of cross-component coding technology is respecting the statistical correlations among different color components. In this paper, a Cross-Component Sample Offset (CCSO) approach for image and video coding is proposed inspired by the observation that, luma component tends to contain more texture, while chroma component is relatively smoother. The key component of CCSO is a non-linear offset mapping mechanism implemented as a look-up-table (LUT). The input of the mapping is the co-located reconstructed samples of luma component, and the output is offset values applied on chroma component. The proposed method has been implemented on top of a recent version of libaom. Experimental results show that the proposed approach brings 1.16% Random Access (RA) BD-rate saving on top of AV1 with marginal encoding/decoding time increase.
图像和视频编码的跨分量样本偏移
现有的跨分量视频编码技术在提高编码效率方面显示出巨大的潜力。跨分量编码技术的基本思想是尊重不同颜色分量之间的统计相关性。本文根据亮度分量往往包含较多的纹理,而色度分量相对光滑的特点,提出了一种用于图像和视频编码的跨分量样本偏移(Cross-Component Sample Offset, CCSO)方法。CCSO的关键组件是一个非线性偏移映射机制,实现为一个查找表(LUT)。映射的输入是亮度分量的共定位重构样本,输出是色度分量上的偏移值。所提出的方法已经在libaom的最新版本上实现。实验结果表明,该方法在AV1的基础上可节省1.16%的随机存取(RA) bd率,且编解码时间边际增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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