{"title":"Point-based hair global illumination","authors":"Ramón Montoya-Vozmediano","doi":"10.1145/1899950.1899967","DOIUrl":null,"url":null,"abstract":"A point-based representation was extensively used on Tangled to generate occlusion and indirect illumination involving the characters' hair. We describe how this was achieved in reasonable rendering times.","PeriodicalId":354911,"journal":{"name":"ACM SIGGRAPH ASIA 2010 Sketches","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH ASIA 2010 Sketches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1899950.1899967","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A point-based representation was extensively used on Tangled to generate occlusion and indirect illumination involving the characters' hair. We describe how this was achieved in reasonable rendering times.