Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design

Stefan Rilling, Ulrich Wechselberger, Stefan Müller
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引用次数: 8

Abstract

Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
弥合严肃游戏设计中教学要求和技术挑战之间的差距
基于游戏的培训在业内引起了极大的兴趣。我们提出了计算机游戏原理和技术在自动化行业培训场景中的应用的跨学科工作。基于组件架构的数据流构成了我们系统的技术基础,并使我们能够利用可用的中间件组件(如游戏或物理引擎)的功能。将基于状态的行为和物理对象行为相结合,建立了真实自动化工厂的交互式仿真。基于游戏训练的教学原则的训练场景模型建立在我们实现的系统之上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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