Ting-Ting Hu, Yi-Wei Chia, Liwei Chan, Y. Hung, Jane Yung-jen Hsu
{"title":"i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision","authors":"Ting-Ting Hu, Yi-Wei Chia, Liwei Chan, Y. Hung, Jane Yung-jen Hsu","doi":"10.1109/TABLETOP.2008.4660202","DOIUrl":null,"url":null,"abstract":"For human vision, the resolution of visual perception is not uniform across the entire eye, in which the fovea, a dimple on the central retina, provides our highest resolution vision. While many researchers have focused on building a large homogeneous high-resolution display for better visual quality, our approach goes a step further to exploit the variable-resolution nature of human vision on tabletop systems. In this work, we developed an innovative tabletop display system, called i-m-top (interactive multi-resolution tabletop), featuring not only multi-touch, but also multi-resolution display accommodating to the multi-resolution characteristics of human vision. Based on this characteristic, i-m-top provides a high-resolution projection image in the foveal region with a steerable projector, while providing a low-resolution projection image in the peripheral region with a wide-angle fixed projector. With this configuration, we are able to realize an interactive high-resolution display in a cost-effective way. To hide the engineering challenges posed by the unique hardware configuration, we also develop a software development toolkit - the i-m-Top SDK - for rapid prototyping multi-resolution and multi-touch applications, to help push forward research in this field.","PeriodicalId":130376,"journal":{"name":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TABLETOP.2008.4660202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
For human vision, the resolution of visual perception is not uniform across the entire eye, in which the fovea, a dimple on the central retina, provides our highest resolution vision. While many researchers have focused on building a large homogeneous high-resolution display for better visual quality, our approach goes a step further to exploit the variable-resolution nature of human vision on tabletop systems. In this work, we developed an innovative tabletop display system, called i-m-top (interactive multi-resolution tabletop), featuring not only multi-touch, but also multi-resolution display accommodating to the multi-resolution characteristics of human vision. Based on this characteristic, i-m-top provides a high-resolution projection image in the foveal region with a steerable projector, while providing a low-resolution projection image in the peripheral region with a wide-angle fixed projector. With this configuration, we are able to realize an interactive high-resolution display in a cost-effective way. To hide the engineering challenges posed by the unique hardware configuration, we also develop a software development toolkit - the i-m-Top SDK - for rapid prototyping multi-resolution and multi-touch applications, to help push forward research in this field.