Towards Serious Games and Applications in Smart Substitutional Reality

Benjamin Eckstein, Eva Krapp, Birgit Lugrin
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引用次数: 9

Abstract

Substitutional Reality (SR), the integration of the physical environment into Virtual Reality (VR), is a novel approach to facilitate and intensify the use of home-based VR systems. We propose to extend the passive haptics of SR with the interactive functionality of a smart home environment. This concept of smart SR is meant as a foundation for serious games and applications. In this paper, we describe the concept behind smart SR as well as the prototype in our lab environment. We created multiple virtual environments with a varying degree of mismatch regarding the real world. We present a user study where we examined the influence of these environments on the perceived sense of presence and motivation of users. Our findings showed that presence was high in all conditions while motivation increased with the level of mismatch. This provides us with a promising basis for further research.
智能替代现实中的严肃游戏与应用
替代现实(SR)将物理环境整合到虚拟现实(VR)中,是促进和加强家庭虚拟现实系统使用的一种新方法。我们建议通过智能家居环境的交互功能扩展SR的被动触觉。智能SR的概念是作为严肃游戏和应用程序的基础。在本文中,我们描述了智能SR背后的概念以及我们实验室环境中的原型。我们创建了多个与现实世界不同程度不匹配的虚拟环境。我们提出了一项用户研究,其中我们检查了这些环境对用户感知存在感和动机的影响。我们的研究结果表明,在所有条件下,存在感都很高,而动机则随着不匹配程度的增加而增加。这为我们的进一步研究提供了良好的基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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