3D Game Design Aided by Multi-Dimensional Collision Detection Algorithm with GPU Optimization

Zikai Wang, Dasheng Pan, Bo Di
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Abstract

This paper addresses the problem of the 3D game design aided by multi-dimensional collision detection algorithm with GPU optimization. For the designed model, our task will be focused on the 3D game design, the GPU performance on the image computing and neural network computing will be essential, hence, the graph neural network algorithm is considered. This study firstly considers the GPU optimization with shared memory model. Shared memory can be used to design the memory access mode in order to realize the combination of the memory access which improves the efficiency. Then, this study considers the multi-dimensional collision detection algorithm design. In order to achieve the unique representation of matrix translation and also spatial points, this paper then adopts the homogeneous coordinate system in matrix transformation. That improves the traditional model. Furthermore, the 3D game design steps are clarified. Based on the experiment under different scenarios, the game design sample code, the GPU performance and algorithm performance are all tested.
基于GPU优化的多维碰撞检测算法辅助三维游戏设计
本文研究了基于GPU优化的多维碰撞检测算法辅助的三维游戏设计问题。对于所设计的模型,我们的任务将集中在3D游戏设计上,GPU在图像计算和神经网络计算上的性能将是必不可少的,因此,我们考虑了图神经网络算法。本研究首先考虑了基于共享内存模型的GPU优化问题。利用共享存储器设计存储器访问方式,实现存储器访问的组合,提高了效率。然后,本研究考虑了多维碰撞检测算法的设计。为了实现矩阵平移和空间点的唯一表示,本文在矩阵变换中采用齐次坐标系。这改进了传统模式。进一步阐明了3D游戏设计的步骤。基于不同场景下的实验,对游戏设计样例代码、GPU性能和算法性能进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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