Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform

Benjamin Poussard, G. Loup, O. Christmann, Remy Eynard, M. Pallot, S. Richir, Franck Hernoux, E. Loup-Escande
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引用次数: 6

Abstract

This paper aims to identify and define the characteristics of 3D Real Time Tele-Immersive Environments (RT-TIE), which is central to the 3D-LIVE European Research Project. A RT-TIE allows a "twilight space" which is a space where users can be physically and virtually present. The main characteristics of these kinds of environments are: the use of real time interactions and immersive technologies, high costs (in most of the cases), a design process oriented on end-users and a disruptive user experience. Finally, a list of guidelines based on literature is suggested for the design of an augmented golf platform that is implemented in the context of the 3D-LIVE project.
以计算机增强高尔夫平台为例,研究三维实时远程沉浸式环境的主要特点
本文旨在识别和定义3D实时远程沉浸式环境(RT-TIE)的特征,这是3D- live欧洲研究项目的核心。RT-TIE允许“黄昏空间”,这是一个用户可以物理和虚拟存在的空间。这类环境的主要特征是:使用实时交互和沉浸式技术,高成本(在大多数情况下),以最终用户为导向的设计过程和破坏性的用户体验。最后,在3D-LIVE项目的背景下,提出了一份基于文献的增强高尔夫平台设计指南清单。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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