Scientific computing using consumer video-gaming embedded devices

Glenn Volkema, G. Khanna
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引用次数: 1

Abstract

The performance of commodity video-gaming embedded devices (consoles, graphics cards, tablets, etc.) has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming devices are currently amongst the most powerful and cost-effective computational technologies available in quantity. In this article, we evaluate a sample of current generation video-gaming devices for scientific computing and compare their performance with specialized supercomputing general purpose graphics processing units (GPGPUs). We use the OpenCL SHOC benchmark suite, which is a measure of the performance of compute hardware on various different scientific application kernels, and also a popular public distributed computing application, Einstein@Home in the field of gravitational physics for the purposes of this evaluation.
使用消费者视频游戏嵌入式设备进行科学计算
由于强劲的消费者需求和激烈的市场竞争,商品视频游戏嵌入式设备(游戏机、显卡、平板电脑等)的性能一直在快速发展。从数量上看,游戏设备是目前最强大、最经济的计算技术之一。在本文中,我们评估了用于科学计算的当前一代视频游戏设备的样本,并将其性能与专用超级计算通用图形处理单元(gpgpu)进行了比较。我们使用了OpenCL SHOC基准测试套件,它是在各种不同的科学应用内核上计算硬件性能的衡量标准,也是一个流行的公共分布式计算应用程序,在重力物理领域Einstein@Home。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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