Boundaries, awareness and interaction in collaborative virtual environments

C. Greenhalgh, S. Benford
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引用次数: 48

Abstract

This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current work in this area a number of important issues and design criteria are drawn out. In this context a recent extension to the spatial model of interaction called third party objects is described which can be used to develop a variety of spatial structures which have different effects on mutual awareness and communication. These structures include nested regions and zones, dynamic data districts and potentially mobile crowds of participants. The paper also discusses how these structures can be exploited by an underlying network architecture based on a dynamically evolving hierarchy of multicast groups and describes the MASSIVE-2 system which implements it.
协作虚拟环境中的边界、意识和交互
本文关注的是如何构建协作虚拟环境,以实现更大的可伸缩性,同时保持丰富的通信。在对这一领域当前工作进行调查的基础上,提出了一些重要问题和设计准则。在此背景下,本文描述了最近对交互空间模型的扩展,称为第三方对象,它可用于开发各种空间结构,这些空间结构对相互意识和交流具有不同的影响。这些结构包括嵌套的区域和区域、动态数据区和可能移动的参与者群体。本文还讨论了基于动态发展的多播组层次结构的底层网络体系结构如何利用这些结构,并描述了实现它的MASSIVE-2系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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