Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm

N. Tomabechi, Y. Fujioka
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引用次数: 0

Abstract

In this paper, we present a traveling-salesman type game in which several players travel around various objects distributed in a given area and compete with each other in collecting the objects. Similar competitions can be widely found in the real world such as in selling competition, in the competitive gathering of scraps, wastes, seafood or wild foods, etc. Hence the game will be a typical subject in computer science. In this game, players move simultaneously and the number of players can be more than two. In addition, there is a possibility that some players cooperate with each other and compete against the other players. We present a novel search algorithm suitable for the game in which a move toward an object along the shortest path is taken as the basic move, and the move is stopped halfway when opponents have the advantage. In the algorithm, the moves of the players can be dealt with quasi-alternately. However, a player can make several consecutive moves, and a move already made can be aborted. A game program is developed and competitions are held among computers or between a computer and a human being. It is confirmed that the algorithm can be effectively applied to the game.
多竞争者/合作者旅行商博弈及同步移动搜索算法
在本文中,我们提出了一个旅行推销员类型的游戏,其中几个玩家在给定区域内分布的各种物体周围旅行,并相互竞争收集物体。在现实世界中,类似的竞争也随处可见,如销售竞争、收集残羹剩饭、废物、海鲜或野生食物的竞争等。因此,游戏将成为计算机科学的一个典型课题。在这个游戏中,玩家同时移动,玩家的数量可以超过两个。此外,有些玩家可能会相互合作,并与其他玩家竞争。本文提出了一种新的搜索算法,该算法将沿最短路径向目标移动作为基本移动,当对手占据优势时中途停止移动。在该算法中,棋手的走法可以进行准交替处理。然而,玩家可以连续走几步棋,而已经走完的一步棋可能会被取消。一个游戏程序被开发出来,比赛在电脑之间或电脑与人之间举行。验证了该算法可以有效地应用于博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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