{"title":"Digital facial augmentation for interactive entertainment","authors":"Naoto Hieda, J. Cooperstock","doi":"10.4108/icst.intetain.2015.259444","DOIUrl":null,"url":null,"abstract":"Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person's face. Coupling these capabilities with a simple drawing application, participants can have the experience of “painting” on someone's face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.","PeriodicalId":443863,"journal":{"name":"2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/icst.intetain.2015.259444","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Digital projection technology allows for effective and entertaining spatial augmented reality applications. Leveraging the capabilities of reasonably accurate object tracking using commodity cameras and/or depth sensors to determine the 3D position and pose of objects in real time, it is possible to project dynamic graphical content on arbitrary surfaces, such as a person's face. Coupling these capabilities with a simple drawing application, participants can have the experience of “painting” on someone's face, or even on their own, by observing the projection in a mirror. Similarly, integrating 2D rigid-body, fluid and gravity simulation, one may interact with virtual objects projected on their own face or body.