Impact of the Random Number generator quality on particle swarm optimization algorithm running on graphic processor units

C. J. A. B. Filho, Marcos A. C. Oliveira, D. O. Nascimento, A. D. Ramos
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引用次数: 19

Abstract

Particle swarm optimization (PSO) is a bioinspired technique widely used to solve real optimization problems. In the recent years, the use of Graphics Processing Units (GPU) has been proposed for some general purpose computing applications. Some PSO implementations on GPU were already proposed. The major benefit to implement the PSO for GPU is the possibility to reduce the execution time. It occurs due to the higher computing power presented nowadays on GPUs platform. A study on the impact of the quality of Random Number generator has been made but it only covered some variations of the algorithm on a sequential platform. In this paper, we present an analysis of the performance of the random number generator on GPU based PSOs in terms of the RNG statistical quality. We showed that the Xorshift random number generator for GPU presents enough quality to be used by the PSO algorithm.
随机数生成器质量对粒子群优化算法在图形处理器上运行的影响
粒子群优化(PSO)是一种受生物启发的技术,广泛用于解决实际优化问题。近年来,图形处理单元(GPU)已被提出用于一些通用计算应用。已经提出了一些基于GPU的PSO实现。为GPU实现PSO的主要好处是可以减少执行时间。这是由于目前gpu平台的计算能力越来越高。虽然对随机数生成器质量的影响进行了研究,但仅涵盖了序列平台上算法的一些变化。在本文中,我们从RNG统计质量的角度分析了基于GPU的pso上随机数生成器的性能。我们证明了用于GPU的Xorshift随机数生成器具有足够的质量,可以用于PSO算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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