Zhengqing Li, Shio Miyafuji, Toshiki Sato, H. Kuzuoka, H. Koike
{"title":"OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication","authors":"Zhengqing Li, Shio Miyafuji, Toshiki Sato, H. Kuzuoka, H. Koike","doi":"10.1145/3266037.3266092","DOIUrl":null,"url":null,"abstract":"We propose OmniEyeball (OEB), which is a novel interactive 360° image I/O system. It integrates the spherical display system with an omnidirectional camera to enable both capturing the 360° panoramic live streaming video as well as displaying it. We also present its unique application for symmetric 360° video communication by utilizing two OEB terminals, which may solve the narrow field-of-view problem in video communication. In addition, we designed a vision-based touch detection technique as well as some features to support 360° video communication.","PeriodicalId":208006,"journal":{"name":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","volume":"133 36","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3266037.3266092","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
We propose OmniEyeball (OEB), which is a novel interactive 360° image I/O system. It integrates the spherical display system with an omnidirectional camera to enable both capturing the 360° panoramic live streaming video as well as displaying it. We also present its unique application for symmetric 360° video communication by utilizing two OEB terminals, which may solve the narrow field-of-view problem in video communication. In addition, we designed a vision-based touch detection technique as well as some features to support 360° video communication.