Be Civic: An Immersive Serious Game

Yoselie Alvarado, Roberto Guerrero, F. Serón
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引用次数: 2

Abstract

Nowadays, serious games are one of the biggest existing industries and it is still growing steadily in many sectors. Particularly, the use of virtual worlds and serious games in education is growing. This paper introduces the development of a serious game in an immersive learning environment for teaching Civics. The work’s idea is to develop a game to motivate, educate and train learners on civic rules by placing users in different civic roles and giving them agency to address real-world problems and issues. In order to improve the user’s experience, the game was developed to work in a cave-like immersive environment by using a conversational character for a new kind of Human-Computer Interface. The game includes static and dynamic 3D environments, allowing players to share the experience of navigation in the scene among the users, even geographically distributed. In order to evaluate the game’s performance, a between groups experiment with thirty participants was designed. Received on 10 November 2016; accepted on 13 July 2017; published on 5 January 2018
Be Civic:一款沉浸式严肃游戏
如今,严肃游戏已成为最大的现有产业之一,并且在许多领域仍在稳步增长。特别是,虚拟世界和严肃游戏在教育中的应用越来越多。本文介绍了一种基于沉浸式学习环境的公民学教学严肃游戏的开发。这项工作的想法是开发一款游戏,通过让用户扮演不同的公民角色,并赋予他们解决现实世界问题的权力,来激励、教育和训练学习者了解公民规则。为了改善用户的体验,游戏开发了一个类似洞穴的沉浸式环境,使用一个对话角色作为一种新的人机界面。游戏包含静态和动态3D环境,允许玩家在场景中与用户分享导航体验,即使是地理分布。为了评估游戏的表现,我们设计了一个有30名参与者的小组间实验。2016年11月10日收到;2017年7月13日验收;于2018年1月5日发布
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