Perception of Approach and Reach in Combined Interaction Tasks

Cathy Ennis, A. Egges
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Abstract

Often in games, a virtual character is required to interact with objects in the surrounding environment. These interactions can occur in different locations, with different items, often in combination with environment navigation tasks. This results in switching and blending between different motions in order to fit to restrictions due to the position of the character and the interaction circumstances. In this paper, we conduct perceptual experiments to gain knowledge about such interactions and deduce important factors about their design for game animators. Our results identify at what point interaction information is obvious, and which body parts are most important to consider. We find that general information about target position is evident from early on in a combined navigation and manipulation task, and can be deduced from very few visual cues. We also learn that participants are highly sensitive to target positions during the interaction phase, relying mostly on indicators in the motion of the character's arm in the final steps.
组合交互任务中方法和范围的感知
通常在游戏中,虚拟角色需要与周围环境中的物体进行互动。这些交互可以发生在不同的位置,不同的项目,通常与环境导航任务相结合。这将导致不同动作之间的切换和混合,以适应角色位置和互动环境的限制。在本文中,我们进行了感知实验,以获得有关此类交互的知识,并推断出游戏动画师设计此类交互的重要因素。我们的结果确定了在什么时候交互信息是明显的,以及身体的哪个部位是最重要的考虑。我们发现关于目标位置的一般信息从一开始就很明显,并且可以从很少的视觉线索中推断出来。我们还了解到,参与者在互动阶段对目标位置高度敏感,在最后步骤中主要依赖角色手臂运动的指示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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