Spatially-encoded far-field representations for interactive walkthroughs

Andrew T. Wilson, Ketan Mayer-Patel, Dinesh Manocha
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引用次数: 20

Abstract

We introduce the notion of spatially encoded video and use it for efficiently representing image-based impostors for interactive walkthroughs. As part of a pre-process, we automatically decompose the model and compute the far-fields. The resulting texture images are organized along multiple dimensions and can be accessed in a user-steered order at interactive rates. Our encoding algorithm can compress the impostors size by two orders of magnitude. Furthermore, the storage cost for additional impostors or samples grows sub-linearly. The resulting system has been applied to a complex CAD environment composed of 13 million triangles. We are able to render it at interactive rates on a PC with little loss in image quality.
用于交互式演练的空间编码远场表示
我们引入了空间编码视频的概念,并使用它来有效地表示交互式演练中基于图像的冒充者。作为预处理的一部分,我们自动分解模型并计算远场。生成的纹理图像沿多个维度组织,并且可以以交互速率以用户导向的顺序访问。我们的编码算法可以将冒名顶替者的大小压缩两个数量级。此外,额外的仿冒品或样品的存储成本呈次线性增长。由此产生的系统已应用于由1300万个三角形组成的复杂CAD环境。我们能够在PC上以交互速率渲染它,而图像质量几乎没有损失。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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